![the legend of heroes trails of cold steel the legend of heroes trails of cold steel](https://cdn.wikimg.net/en/strategywiki/images/f/f4/The_Legend_of_Heroes_Trails_of_Cold_Steel_III.png)
Overall, it's a turn based system that still works incredibly well, and it's bolstered by the in-depth character and party customisation that's become a staple of the series.Īs one of the possibly very few people who's played ALL Kiseki games outside of Japan (including the recently released Hajimari), i can tell ya it's a completely different experience than those who only know of Sora and/or Sen only. We're left with a slower, but arguably more involved combat system as a result, which leads to some tense, dramatic, and hugely rewarding boss fights. Although there are still ways to exploit certain abilities, it's much harder to just steamroll your opponents with the brute force strategies that worked so well in Cold Steel III.
![the legend of heroes trails of cold steel the legend of heroes trails of cold steel](https://gamingbolt.com/wp-content/uploads/2019/05/The-Legend-of-Heroes-Trails-of-Cold-Steel-2.jpg)
In general, battles feel more tactical because of these alterations. Likewise, Brave Orders - which grant party-wide buffs - have been toned down.
![the legend of heroes trails of cold steel the legend of heroes trails of cold steel](https://fextralife.com/wp-content/uploads/2017/10/the-legend-of-heroes-trails-of-cold-steel-3-iii-playstation-ps4-falcom-screenshots_006.jpg)
For example, break damage has been dramatically reduced, meaning that you can't just stagger enemies into submission over and over again like you could in the previous game. Simply put, Cold Steel III had some very abusable mechanics, and Falcom has clearly tried to scale them back a bit. It's addictive stuff, even if the narrative takes a backseat for a time.Īs for combat, Cold Steel IV is identical to Cold Steel III on a system level - but the inner workings have been rebalanced.
The legend of heroes trails of cold steel free#
You're free to travel between a number of locales, all while taking on optional bosses and powering up your ever-growing party. Fortunately, this is also where the game opens up, which helps alleviate a lot of the chapter's more annoying aspects. Locations are reused and some side quests are unbelievably tedious, to the point where you can't help but wonder whether there's some serious padding at play. It's with the game's second chapter that the story starts to feel a little stretched. Again, it's a slow start, but work past the pacing and there's a surprisingly pleasant journey to enjoy here. It's arguably the most like a traditional JRPG that Cold Steel has ever been, as the party adventures from town to town, dungeon to dungeon. In fact, there's a lot to admire about the opening act of Cold Steel IV in terms of structure. If you've come straight from Cold Steel III, the initial change in pacing can seem quite jarring, but it's not a deal breaker.